In Rust, the fastest code is often the most high-level: convenient features like closures, iterators, or async-await map down to code that is at once efficient and which uses minimal memory.
Making Rust feel performant can be in tension with Rust feeling supportive, and in some cases productive. The problem is that making abstractions efficient may mean that they aren't able to provide some of the niceties that users are accustomed to from other languages. Less obvious is that feeling performant can be in tension with feeling transparent or versatile; this is because many optimizations rely on a lack of transparency about the precise order or way in which things happen, and having more visibility, or more choices, can make those optimizations harder to do.
Rust iterators are a good example of something which meets our goal of being performant. Code that uses iterators not only feels higher-level, it often compiles down to loops which are more efficient than if you wrote the loops with explicit iterators. This is because iterators are able to skip bounds checks on vectors or take other shortcuts.
What are some of the ways that we make Rust feel performant?
"What you don't use, you don't pay for. And further: What you do use, you couldn't hand code any better." -- Bjarne Stroustroup
Specify the details that are needed to capture the programmer's intent, but not more.
Many details of Rust are left deliberately unspecified. For example, unless users manually add a
repr attribute, Rust structs and enums can be laid out in memory however the compiler sees fit. This allows us make optimizations like reordering struct fields to eliminate padding and reduce size, or representing
Option<&T> as a single, nullable pointer. (Of course, reserving this freedom works against [transparency] and [versatility], which is why we have the option to specify the